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defence and strength [stats]
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02-01-2009, 02:14 AM
Post: #1
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defence and strength [stats]
guys i am think the game will be better there was a stats like defence rising ur defnce will make u get less damege and if u have more strength u do more damege and if u and ur enemy have the same str and def u do normal damege
how about it good bad just rate ~Signature removed due to signature violations. Please decrease your signature size. ^_^![]() ![]() why should i ~ |
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02-01-2009, 02:37 AM
Post: #2
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defence and strength [stats]
This isn't an RPG.
![]() ::ESF Beta Tester::Chatbox Moderator::Public Relations::NNK/ESF Animator::Newbie Coder:: Have a question? Complaint? Feel free to send me a Private Message. |
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02-01-2009, 02:41 AM
Post: #3
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defence and strength [stats]
i kno but wouldn't that be good ?!?
~Signature removed due to signature violations. Please decrease your signature size. ^_^![]() ![]() why should i ~ |
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02-01-2009, 02:44 AM
Post: #4
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defence and strength [stats]
Right now its all PL based.
Basically the higher your PL compared to the other guy the less damage you take and the more damage you deal. Thats why it pays to activate turbo during fights as it raises your PL giving you better defense and offense at the cost of extra KI. ![]() IRC Wrote:(@Mastasurf) how can we know how good the server is going to be without knowing what type of flux capacitor it runs |
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02-08-2009, 11:05 PM
Post: #5
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defence and strength [stats]
stats arent a bad idea if your not thinking of an RPG.
in the budokai games (taboo word, i know) your defense rose based on how much ki you had. at 50 percent ki your defense was 80% of its usual, while at 100% your defense would be at 115% which is the best possible defense. or it could be the same principle based off of stamina instead of ki. the lower your stamina the lower your defense. instead, ki and pl would effect your attack power. i like the idea of having a personalized stats for each character. status doesnt immediately equal RPG element. its the basic fighting game element. |
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